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1. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Xcom wrote: [ This game gives way to much info out. The map even shows ship counts to accurate numbers throughout eve. Local broadcasts numbers of pilots that was promised to be replaced with a more overview alike mechanic. Killboards, other pl...
- by Prince Kobol - at 2016.12.09 18:31:29
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2. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: BTW I went to zkillboard and looked up the deaths for covert ops ships for Dec. 8. About 140-150 died in one day. So much for Xcom's notion of risk free PvE. You'd think a person making such an argument would go look at some...
- by Prince Kobol - at 2016.12.09 16:04:33
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3. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Jerghul wrote: The core problem with afk cloaky camping is that it lowers activity. So it has to go. Preferrably by precision targetting the afk contribution to the equation. But some cloaky and camping collateral damage is acceptable. Kobol W...
- by Prince Kobol - at 2016.12.07 22:47:35
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4. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Sonya Corvinus wrote: Prince Kobol wrote: Here is the problem with this discussion. It is solely focused on null sec, people forget that there are other aspects to the game. Whilst me and Dracvlad disagreed on various points, at the least ...
- by Prince Kobol - at 2016.12.07 19:49:46
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5. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Sonya Corvinus wrote: Xcom wrote: So we have about 10 players in eve that this AFK cloaking mechanic would hit hardest, if it was removed. I would say that its alright to change the mechanics to weed them out. The other 300 would just have t...
- by Prince Kobol - at 2016.12.07 18:03:16
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6. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
To Dracvlad Well I have pretty much said everything I wanted to say, not much point both of us endless repeating ourselves :) We shall have to agree to disagree which is fine in my book. The point is to have a discussion, not to get the other pe...
- by Prince Kobol - at 2016.12.05 17:49:54
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7. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Dracvlad wrote: Well reducing the impact of AFK cloaky camping is actually a huge benefit for the small guys any which way you slice and dice it. It isn't, not by the long shot. Sorry but I really have to take you up on this. The abili...
- by Prince Kobol - at 2016.12.05 15:39:48
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8. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
To Dracvlad To be fair to Baltec1, I make m y own opinion what people are saying on their posts, not on other peoples opinions on their posts if you get me. Doesn't mean I am right mind you as it can be easy to misinterpret people sometimes. ...
- by Prince Kobol - at 2016.12.05 15:31:04
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9. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Dracvlad wrote: baltec1 wrote: Dracvlad wrote: Why? Most of the capital content is them being dropped on another capital. Dropping on stuff is the entire point of black ops even existing. You just killed a lot of pvp, again. Is t...
- by Prince Kobol - at 2016.12.05 13:37:25
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10. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
In regards to Black Ops, do we have any stats on there usage. Would be interesting to see how kills v losses they take.
- by Prince Kobol - at 2016.12.05 11:52:56
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11. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Prince Kobol wrote: I am not sure what you mean by QA local. Fitting a module to your ship I wouldn't be overly happy with. Perhaps introducing a new class of ship that is designed to gather intel / disrupt that can fly ...
- by Prince Kobol - at 2016.12.04 18:10:10
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12. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Dracvlad wrote: Prince Kobol wrote: Dracvlad wrote: Prince Kobol wrote: baltec1 wrote: Deployable cyno jammer 100km range 2 min to activate and lasts an hour before self destructing. I which case I see no problem with Cyno's then...
- by Prince Kobol - at 2016.12.04 17:25:04
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13. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Dracvlad wrote: Prince Kobol wrote: baltec1 wrote: Deployable cyno jammer 100km range 2 min to activate and lasts an hour before self destructing. I which case I see no problem with Cyno's then. I retract my earlier statement about Cyn...
- by Prince Kobol - at 2016.12.04 17:11:14
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14. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Deployable cyno jammer 100km range 2 min to activate and lasts an hour before self destructing. I which case I see no problem with Cyno's then. I retract my earlier statement about Cyno's needed to be looked at.
- by Prince Kobol - at 2016.12.04 16:01:11
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15. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Prince Kobol wrote: baltec1 wrote: Quote: Remove cyno's I am game. Both sides can use them and removing them will help attackers more than defenders. I would possibly look at if a cyno's is active another one co...
- by Prince Kobol - at 2016.12.04 15:16:07
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16. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Jerghul wrote: Kobol Most null-sec activity is small level stuff. I can rephrase. Removing local would cause people to undock less often and spend less time undocked. It leaves spamming dscan as the main information sources - And spamming dscan...
- by Prince Kobol - at 2016.12.04 14:57:10
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17. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Quote: Remove cyno's I am game. Both sides can use them and removing them will help attackers more than defenders. I would possibly look at if a cyno's is active another one could not be activated within a certain rad...
- by Prince Kobol - at 2016.12.04 14:49:26
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18. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Dracvlad wrote: baltec1 wrote: Prince Kobol wrote: What we have at the moment is two sides of the argument trying to score points of each other and refusing to try and meet in the middle. I can see both sides of the argument having been...
- by Prince Kobol - at 2016.12.04 13:19:36
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19. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Jerghul wrote: Kobol It depends on what your goal is. My goal is to increase activity in null-sec. Nerfing local would break my goal in a manner worse than afk cloaky camping breaks it. I would support introducing Sov systems accessible only b...
- by Prince Kobol - at 2016.12.04 13:14:16
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20. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
What we have at the moment is two side of the argument trying to score points of each other and refusing to try and meet in the middle. I can see both sides of the argument having been on both sides. I look at it this way. Any mechanic where me...
- by Prince Kobol - at 2016.12.04 11:59:33
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